_archive for the ‘Animation’ category

JCDC VS LEGO

11/06/08 :: by brocksteady

Brilliant all-Lego animated fashion show:


JCDC VS LEGO from Four H on Vimeo.

Good times.

Hello Sour Sally!

09/10/08 :: by monika

It’s just sooo cute… You’ll love Sally

Moving Type

08/13/08 :: by pwang

Despite it’s lack of kerning, this piece really speaks volumes. The choices in animation really improve in the second half, as the message builds up, when compared to the rather slow start.

I’m comparing this piece not to the GOOD animation from earlier, but to this one piece by Heebok Lee, who currently works at Prologue and was an inspiration to me (not the typeface, but the animation) when I had my fling with animated type:

It’s interesting to see quality animated type come from After Effects but not from Flash. And a little disappointing. Especially considering that there’s no real video in these pieces, and vector type will really improve the quality while keeping size down. The girl effect website itself, sleek as it is, could be a done in the same way as the video. We see type experiments being done here and there in Flash, like this one from a previous post, but hopefully more exciting and moving pieces will show up.

(girl effect video thanks to infosthetics.com)

What is Fez

08/06/08 :: by pwang

It’s a game. A really cool one:

I don’t know the specifics. Like what platform it’s on, or when it’s coming out, or who made it Kokoromi. The gaming industry’s been bland for a long time. I’m glad things like this and the wii can help more of us appreciate the visually different, rather than just things with high production value. Another current (anti)trend in games is low budget. During one session of a gaming class while in my major at UCLA DMA I sat in just to hear Jenova Chen from USC Interactive talk about his work, notably Flow.

With games getting smaller and easier to make for individual creators just as quickly as they are becoming more complex in the commercial industry, I wonder if someday we can all make our own ‘games’ and tailor them to our needs and dreams.

Dynamic Information

07/31/08 :: by pwang

If facebook had only made a movie like this one, my previous post would have been much easier to write. While a great design is suppose to be transparent, my confusion with the redesign of the simplest website (next to our own) delicious.com (bah, the old url was cooler) makes me feel today’s user has no patience to figure everything out on their own. I definitely see the value in editing screen captures and animating layouts to show the features of a site. The time spent seems to be a good trade for increased usability. Too bad delicious didn’t make this video the most accessible thing on the site. As a sidenote, Flickr video may become an interesting platform for pecha-kucha-like content.

If you want more snazziness than simplicity, check out the videos from Good magazine. This one I particularly like. The music is well integrated, and the animations illustrate the rather exhausted information in a refreshing way.

I’m not suggesting this is the future of distributing information. I’d still prefer a wiki. But if it’s something that you want to share with many folks, then why not make it a fun and exciting experience as well.

Big Ideas (don’t get any)

07/28/08 :: by admin


Big Ideas (don’t get any) from James Houston on Vimeo.

I rediscovered (even if it’s not that old) this impressive video, made by James Houston.

Bill & Bob by Nicolas Fong

07/11/08 :: by admin

Bill & Bob

This is a movie by a French friend living in Belgium for his animation final project.

I guess he did it thanks to Flash (he’s a flash guru…).

Dropclock

06/20/08 :: by brocksteady

Dropclock is a motion screensaver that expresses every minute of real time with heavy helvetica numbers dropping into water in super slow-motion.

Art Direction / Design : Yugo Nakamura
Film Direction / Edit : Erica Sakai

Kiss my brand.

06/15/08 :: by hdunce

How come some brands are more loveable than other brands? Perhaps because some brands facilitate an easy way to get all intimate, emotional, and passionate with them.

Take these two interactive, immersive, game experiences involving a very intimate act, kissing.

Here at the Happiness Factory, you get to control some ridiculously adorable puppy creatures on their adventure path, to ultimately win each level by kissing the gold at the end of the rainbow, in this case the bottle of coke. The whole experience is awesome, try it out here. Let me know if you can taste the coca-cola, k?


(Shift Control
won the Webby for this one.)

Mentos came up with a pretty clever fight game concept where you have to out kiss your component. I’d say there’s a place in everyone’s heart for a well played passionate kiss fight. You can try it out here.


(Props to BBH.)

MUTO

05/14/08 :: by brocksteady

Check this absolutely stunning live action animation from BLU.


MUTO a wall-painted animation by BLU from blu on Vimeo.